click on image to see clearly
explain question very very clearly
I will give 20 points and brainlist answer
if any post waste answers I will report their question and block their account
so plz fast
tennetiraj86 solve this plz
Share
click on image to see clearly
explain question very very clearly
I will give 20 points and brainlist answer
if any post waste answers I will report their question and block their account
so plz fast
tennetiraj86 solve this plz
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Answer:
var goal1 = createSprite(200, 28,100,20);
goal1.shapeColor='yellow';
var goal2 = createSprite(200, 372,100,20);
goal2.shapeColor='yellow';
var player1= createSprite(200, 50,50,10);
player1.shapeColor='black';
var computer = createSprite(200, 350,50,10);
computer.shapeColor='black';
var stricker = createSprite(200, 200,10,10);
stricker.shapeColor=('red');
var line1 = createSprite(373, 390,1000,10);
line1.shapeColor=('white');
var line2 = createSprite(376, 7,10,1000);
line2.shapeColor=('white');
var line3 = createSprite(90, 10,1000,10);
line3.shapeColor=('white');
var line4 = createSprite(23, 5,10,1000);
line4.shapeColor=('white');
var gameState = "serve";
var computerscore = 0;
var player1score = 0;
function draw() {
background('green');
text(computerscore, 52, 217);
text( player1score, 53, 168);
createEdgeSprites();
stricker.bounceOff(line1);
stricker.bounceOff(line4);
stricker.bounceOff(line3);
stricker.bounceOff(line2);
stricker .bounceOff( computer );
stricker.bounceOff( player1);
//serve the ball when space is pressed
if (keyDown("space") && gameState === "serve") {
serve();
gameState = "play";
}
player1.x=World.mouseX;
computer.x=stricker.x;
if ( stricker.isTouching(goal1)||stricker.isTouching(goal2)) {
stricker .velocityX=0;
stricker.velocityY=0;
}
if ( stricker.isTouching(goal1)) {
computerscore=computerscore+1;
stricker .x=200;
stricker.y=200;
}
if ( stricker.isTouching(goal2)) {
player1score=player1score+1 ;
stricker .x=200;
stricker.y=200;
}
gameState='serve';
for (var i = 0; i < 400;i= i+20) {
line(i,200,i+10,200);
}
if (player1score===5||computerscore===5) {
gameState="over";
fill( "red")
text("gameover", 150, 160);
text("press R to restart",150, 180);
}
if (keyDown("r") && gameState === "over") { gameState = "serve";
computerscore = 0;
player1score = 0; }
drawSprites()}
function serve() {
stricker .velocityX = 3;
stricker.velocityY = 4;
}